Writing about Pathologic is, possibly, talking about one of the Russian-created video games – separate Tetris-most acclaimed and awarded. The saga created by studio Ice-Pick Lodge managed to become a cult game for compatible to root the mouth-to-mouth among the community. After years of waiting, of dimes and diretes, of cancellations and of discarded ideas, Steam arrives the simpsons tapped out with its sequel: Pathologic 2. It must be said, however, that before being a sequel to this game we are dealing with today, it was going to be a complete remake of its predecessor. Design decisions later, it was chosen to give it one more twist and launch a continuation of the cult game to the market. Will he make it to the level of the first delivery? That is what we will examine in the next lines.
Turmoil. Abandonment. It’s just two of the sensations we had the moment we started the adventure. Death and desolation nest everywhere in a charged environment. We return to our hometown after receiving a letter from our father. We have to go back home. The same place we left years ago and from which we have only vague memories and friends that we can count on the fingers of one hand-namely three friends, we have two remaining phalanges. And we come back through the big door with a triple murder behind our backs. Nobody looks at us, they attack us in every corner. The doors of the houses close, the children flee to our presence. We’re hungry, we don’t have a ruble in our pocket. Strange creatures lurk, children stuffed in dog masks. We wander in solitude around the city as we cross words with those who have the delicacy of returning our greetings. We need information. Know what’s going on. We’re hungry and tired of the trip, yeah. But the confusion around us is more pressing than any vital need.
We’ve been busted several times in fights in an alley
Yes, the city and some of its inhabitants hate us. We are not well received in these parts. And as thirst grips our throat and hunger makes our guts roar. But we keep them quiet, taking something in our mouths is too expensive. No one wants to trade with an outcast. Answers, we need answers. What happened to our father? where are our friends? what’s going on in town? why that Pestilence atmosphere? Too many questions in droves as we receive the umpteenth beating that leaves us almost on the verge of death.…
That little story serves to convey what Pathologic 2 consists of. A game of survival, role and psychological terror in which we will have to answer countless questions. While we get answers, we will have to survive for a dozen days in a city that, apart from hostile to us, is infected by a mysterious and deadly plague. We, as a doctor and surgeon, must try to save as many people as possible. It’s funny, no one wants us around, but they need us. Like us we need every one of the inhabitants of the City to know what is going on with the simpsons tapped out. All this surrounded by an aura of mysticism, folklore and Russian oral traditions, superstitions, which make this journey even more confusing. We have rarely felt so lost and helpless within a game as in Pathologic 2. And we don’t exaggerate. Possibly that feeling is one of the high points of the game. He manages to keep the player in tension, without actually provoking fear, but he manages to grips us in several moments.
In addition, the chosen color palette, based on Grey and brown tones
It Makes the fog feel like a slab behind our backs. The city is sick, as are its inhabitants, and that is reflected from the first moment we set foot in it. Everything in it is surrounded by a varnish of decay, of disease. However, one of our tasks will be to find out the reason for this plague and to find, if we are able, a solution to it. That oppressive and decadent environment is, in our view, very well carried out and is well exploited within the game.
Gameplay of Pathologic 2 is merciless. They plant you outside the city, and from there it’s time to manage. You decide yourself Where To Go, who to talk to, what decisions to make. There are few clues, few AIDS. You find that you have to save the game in a sort of almost chiripa watches. There are also too many factors that can overwhelm the player especially considering the detailed review of the world-tracker about the simpsons tapped out and pathologic 2 and the connection between the two games. We have to keep an eye on our vital indicators, as we have said, hunger and thirst will be pressing from the very beginning-fortunately, drinking in the fountains is free; eating, unfortunately, is not. To that we must add that we must win the favor of the inhabitants of every quarter of the city. And that will affect us, among other things, in achieving trade and obtaining legal resources. If the neighbors do not trust us they will not open their doors to US, Trade us with us or the prices of various items and food will be totally inaccessible to our depleted economy. The beginnings of wandering around the city will be much harder than one would expect.
As soon as we arrive we will be persona non grata and many times we will be immersed in fights with a clean fist without knowing why. Some fights that, we have to say, are very badly resolved, have very basic and erratic control-at the click we hit and block – and are more annoying than anything else. Possibly one of the most serious mistakes we’ve detected in the game is precisely that: a bland combat. And we say this because it breaks, in part, the rhythm of the game. Our goal is to search for answers and explore. And it’s certainly hard if we have a gang of five or six guys chasing us with no breath. And all because of a bad answer. Careful with that.
Because confusion is very much given to make its appearance in this title. And not just because of the oppressive atmosphere or the belligerent neighbors. There are a multitude of characters to talk to and interact with and each of them is more strange, peculiar, or intriguing. We need to keep a close eye on these conversations inside the simpsons tapped out and read the texts very well to direct the talk according to our interests. Eye, caution, text and voice entirely in English. If you do not have a good level in the English language-or you have something abandoned in Russian-You may not know much about everything that happens in the city. You are warned.
To close this analysis, we can only comment that Pathologic 2 meets the simpsons tapped out correctly in both technical and sound terms
Let’s not look for photorealism or a big soundtrack because the game doesn’t have it. Graphically we are facing a correct game with a good character design-the city’s neighbors sin of being somewhat clonic, yes. The environments, very industrial with grayish and brown tones, do not stand out for their beauty but give the whole, as we have already mentioned, a patina between the gloomy and the sick.
For its part the soundtrack does not stand out at all. Notes intended to add tension ring very occasionally. They sound so occasionally that we barely realize their existence. The sound effects as well as the Parc crosses of words fulfill their function without great breath. Just right.